Gameplay & Interface

One of the biggest challenges that we were facing while designing the game was that kids generally ignore instruction in group settings. This required us to rethink how we present information and the layout of elements.  We found most success emulating existing design patterns from familiar interfaces like OSX youtube, RPG’s and driving games.
 
Ultimately our goal for the game was to teach kids the engineering loop and the process of experimentation using deductive logic. As the rover traverses the challenging landscape, they will run into obstacles and that force them to re-engineer their modular rover to adapt to the environment & conditions. Along the way, the team unlocks access to tools that will help the students discover evidence of life and accomplish the more difficult challenges.



Design & Direction for Products & Experience
sdekkers@gmail.com